Kevin Corbett – #EdTech

educational technology (#edtech) #elearning

Menu
  • Topics
    • Artificial Intelligence (AI)
    • Augmented Reality (AR)
    • Blended Learning
    • Blended Learning Videos
    • Creativity
    • Educational Change
    • Future Tech
    • Gamification
    • Higher Education
    • Internet of Things (iot)
    • Internet Safety
    • Liberal Arts
    • Minecraft
    • Mobile Learning
    • Neural Network
    • Online Learning
    • Robotics
    • Social Media
    • Virtual Reality (VR)
  • #EdTech News
  • About Me
    • About Kevin
    • Classes
    • Contact Me
Menu
EdTech HigherEd Focus on Higher Education Logo

#EdTech #HigherEd Interview: Kevin Corbett on Higher Ed’s Online Future

Posted on July 3, 2015November 8, 2015 by kevin

One of EdTech’s 50 must-read IT bloggers speaks out on the issues in higher education that are shaping the future.

by D. Frank Smith Google+Twitter
Frank is a social media journalist for the CDW family of technology magazine websites.

Kevin Corbett is an online learning program developer with a keen interest in social media, gamification and mobile learning.

Kevin Corbett“E-learning will continue to increase and be leveraged in universities to extend learning,” says educator Kevin Corbett.

Corbett’s self-titled blog provides educators with invaluable advice about technology today, along with how-tos they might not get from their institutions. It was recently named one of EdTech’s 2015 “50 Must-Read Higher Ed IT Blogs.”

EdTech recently had the chance to discuss Corbett’s origins as an educator, what piques his interest in the world of educational technology and where he sees institutions leaning in the future.

EDTECH: How did you get started in education, and what has kept you in it?

CORBETT:  During college, I had the opportunity to coach local youth. I was energized at helping young people succeed and inspired with their personal transformation when they earned success. Going into education was important to me for four reasons: because I wanted every student to be successful, to have them feel the personal pride of accomplishment in the classroom, help them develop their interests, and achieve their individual goals.

I’ve stayed in education because I’ve been fortunate to have exceptional administrators who have given me the trust, freedom, and power to develop cutting-edge transformative programs, so students and teachers have positive outcomes and experiences.

EDTECH: Higher education is facing a series of crises — some financial, some regarding the shape of its future iterations. How do you see the higher education world adapting to these challenges? And what role will e-learning play in those changes?

CORBETT:  The complexity and variability of cost models related to higher education make it a difficult problem to understand. Simply, as public subsidies are reduced and tuition increases, it’s problematic for both the institutions and its students. (See: Delta Cost Project)

Tweet this! E-learning will continue to increase and be leveraged in universities to extend learning. I’m please to see some growth in meaningful certifications (when accepted by industry) and competency- based learning, which has potential to reduce per- student overall costs.

Shifting costs to students through rising tuition only, is troubling: 70 percent of students borrowing an average of $33,000; 30 percent in deferment and over $1 trillion dollars in student debt nationally. Tuition costs exceeding income are not indefinitely sustainable. It bothers me to see local high schools pushing every student to attend a four-year university with the myth that a college degree somehow guarantees success in life.

EDTECH: Your blog posts often cover your thoughts on gamification. What was your response to learning that it was being cut as an evolving trend on the 2015 NMC Horizon List? Is there a future for gamification, and how does it work in higher ed classrooms?

CORBETT: I’m not surprised by gamification being dropped from the 2015 NMC Horizon List. There is promise and peril in gamification as it relates to education. I find it’s generally not very well understood how to apply game principles to a course (versus playing a game being “game- based learning”) as it goes beyond simply adding points, badges and leader boards. Engagement and fun are the critical components. Additionally, it can be very time- consuming to develop on the front -end, and I’m not confident there is time or incentive to invest in its development, nor a platform that makes it easy to do so.

EDTECH: The past five years have been truly transformative for universities in the technology sector. Do you foresee a similarly turbulent future in terms of technological progress, or are we at a plateau?

CORBETT: Tweet this! I believe the transformational learning made possible through technology will continue to progress and has potential to improve the higher education learning space.

Any turbulence, I suspect, will come from policy discussions in two places. First, are the policies institutions will be forced to engage in as they confront global technological advances and the need to meet challenges from outside competing forces. Second, will be internal decisions around fundamental questions about how their institution organizes and operates, while also providing rich, engaging learning and teaching opportunities. Personally, I will be most interested in what instructors do during class when all the course content is online. One of my favorites that others could learn from would be Boise State University’s Jackie Gerstein.

EDTECH: You have a rich history in blogging. What advice would you offer those just starting out?

CORBETT: I think it’s important for an individual to establish their own online identity and control the message about themselves that they want public on the Internet. Reputation management can be troubling to professionals who find themselves maligned on the Internet and frustrated with the ease at which other people can post negative things about them. Educators worry about students’ “digital footprints” and “digital tattoos,” yet often neglect their own. Blogging under your own domain name gives you that control.

Here are my personal “Four C’s” for beginning bloggers:

  • Start first with CURATION, by re-posting other’s’ articles that interest you.
  • Next, post the article and COMMENT about it.
  • Third, CREATE your own original article.
  • Lastly, engage with others and CONVERSE with people about mutual interests.

Read more of Corbett’s thoughts on his blog, KevinCorbett.com.

SCYTHER5/THINKSTOCK
Taken from EdTech Magazine Higher Ed
Source URL: http://www.edtechmagazine.com/higher/article/2015/07/qa-blogger-kevin-corbett-higher-ed-s-online-future

Recent Posts

  • 100 of the Best Quotes About Reading
  • Elon Musk: Warns Against Killer Robots
  • Gamification In Genetics
  • Dr. Joyce Stewart Everett School District Honored
  • Flipped Classroom Bridges the Gap To Gen Y

Categories

  • Artificial Intelligence (AI)
  • Augmented Reality (AR)
  • Blended Learning
  • Creativity
  • deep learning
  • Educational Change
  • Future Tech
  • Game Based Learning
  • Gamification
  • Higher Education
  • Higher Order Thinking
  • Hololens
  • Infographic
  • Internet of Things
  • Internet Safety
  • Liberal Arts
  • Minecraft
  • Mobile Learning
  • neural network
  • News
  • Online Learning
  • Robotics
  • Social Media
  • Technology
  • Uncategorized
  • video
  • Virtual Reality (VR)

Archives

  • November 2018
  • August 2017
  • July 2017
  • June 2017
  • March 2017
  • February 2017
  • January 2017
  • October 2016
  • September 2016
  • August 2016
  • April 2016
  • March 2016
  • February 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • April 2015
  • March 2015
  • December 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • March 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • March 2012
  • November 2011
  • October 2011
  • March 2011
  • February 2011
  • July 2010
  • March 2010

Tag Cloud

#highered BYOD college college cost college debt college debt crisis Coursera e-learning edtech education educational educational technology elearning facebook flipped classroom game based learning games Gamification Google Higher Education infographic Internet internet of things Internet Safety iot ipad LEARNING liberal arts MIT mlearning MOBILE mobile devices Mobile Learning mooc online Online Learning People Safety school STUDENT Teacher Tech tuition twitter video
©2021 Kevin Corbett – #EdTech | Theme by SuperbThemes