Gamification in Education

Below is a great infographic on Gamification in Education. It is from Knewton Learning. The Gamification in Education infographic emphasizes the amount of time spent by people playing games in other areas of life and begs the question of whether the intrinsic values of gamification can also be incorporated into education, to increase the engagement, graduation, and important skills needed by students in the future.

As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification, while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation.

See also: Gamification in Education: What? How? Why Bother?

Gamification in Education

Some signification data points from the Infographic include:

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