This week, we offer some general examples for ways to improve education using game design techniques. Also, heres that link I promised: www.deathball.net Come discuss this topic in the forums! extra-credits.net Like the outro music? Download it here! ocremix.org New episodes every Wednesday on PATV!
24 thoughts on “Extra Credits: Gamifying Education”
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Why is it that the only people who are thinking of intelligent and creative ways of improving the education system are the people who aren’t IN the education system?
This is my favorite episode 😀
egimaction
such a nice person ^^
Goddamn. That song in the end. That is all.
When I watched this, I understood how far education in our country has fallen behind… How indifferent people are to anything new, nobody wants to do anything, it’s hopeless. But, maybe it will get better.
here, he tries to make the "Hitler’s wikipedia page game" into an educational game
卐 Extra Credits is my favorite show! 卐
You obviously didn’t listen to the end because he states the idea isn’t perfect and needs more research.
This would be so awesome.
Battle of Sekigahara > Extra Credits: Gamifying Education > Monarch Butterfly
This is ridiculous… You can imagine about it, sure, but it becomes different in reality.
Write one good game engine, and you will feel so much smarter than everyone else you talks about games yet hasn’t built an engine. (writing a game with UDK does not come close to counting. UDK is an engine.)
You could use XNA or the Dark GDK.
This could really help you understand your place in the game developing realm a lot more which would make you a much nicer person to work with on a project.
(PS on forums, never say "great Idea! looking for a programmer." We don’t like it for good reason.)
Well, in short, learn from these guys in those areas. Yet, here is something to keep in mind.
Do not make the common mistake (even exracredits made this mistake) of thinking of the programmer as the robot that takes you vision and completes it by converting it into a game.
Programmers will think of YOU as the grinders and themselves as the ingenious inventors behind every game, where artists and writers just churn out media to stick in the slots programmers have built into the engine.
We made a minecraft subject at our school and I’m a student. Yep! Subjects made by students!!!
Wait? a Youtube Exclusive Video?
Please find a way to give a TED talk about gamification and it’s use in education.
Pros: Art, writing ( creative and technical), and I find most enjoyment of story and gameplay design. I still haven’t decided my main area of focus yet.
I feel like education is leaning towards this but is still handicapped by technological constraints. It’s hard to believe, but not everyone has Internet access at home by any means in this era. It’s easy to ask students to do take part in linking articles on Wikipedia, but much more difficult to implement in rural areas without state-of-the-art resources many take for granted.
An interesting experiment they did, not so much with gameification as with just providing interesting context for lessons, was that "Jamie’s dream school" mission-doc thing they did. An interesting watch. Highlights the issues you were talking about, though obviously not really a solution.
I showed this to a college professor of mine, and while he liked it, he’s seen all sorts of education techniques and really, there is no one perfect way of educating students, since everyone’s different and requires certain kinds of attention and techniques to deal with them.
dat end
Also, the "info" dogs are adorable.
In England, we have the national curriculum. And there is literally not enough time to teach everything that we need to know. It requires a lot of studying from home. It works for some people, but generally it isn’t engaging and a lot of people just drop out because they don’t have any motivation.
I think that some of these ideas would really help some of the underprivileged children who don’t feel that they have any future.
Schools boards and Teachers.
Watch and Refine.