This is a fantastic video discussing Gamification Basics comparing the engagement of real-world leisure activities that use advances in science, to our work and educational systems which have not advanced.
The argument is that businesses are using Behavioral Modification techniques (B.F. Skinner) to increase our engagement and that we’re becoming less productive at work in school because of the difference.
They’re careful to be clear that there is a potential for “good” and “bad” when gamification is applied to any of the three areas.
Listen for these key phrases:
Crisis of engagement in the real-world
shape our consumption beneficial to them
be wary because somebody out there is going to try to use it against you
Got thoughts on Gamification Basics? Share them in the comments
This week, we offer some general examples for ways to improve education using game design techniques. Also, heres that link I promised: www.deathball.net Come discuss this topic in the forums! extra-credits.net Like the outro music? Download it here! ocremix.org New episodes every Wednesday on PATV!