Brisbane Girls Grammar School recognised that mobile devices, communications and technology play an important role in enabling mobile learning. The school wanted to have a network that encouraged students and staff to support and introduce new ways of learning and education delivery.
Complete video available for purchase at fora.tv Video game executive Bing Gordon talks about the role of gamification in tech sectors. —- What new trends will emerge in the next several years? Find out at one of the Churchill Clubs most anticipated events of the year: the 14th Annual Top 10 Tech Trends debate. Be sure to get your seat as we welcome some of the techno-industries leading (and most opinionated) luminaries as they evaluate predictions for the years ahead. Our distinguished panel will rate and debate the trends. And our usual live audience of Silicon Valleys best and brightest—all with opinions of your own—will be asked to agree or disagree.
Learning Technologies- The web within us: When minds and machines become one
video by Ray Kurzweil (excerpts below)
The onset of the 21st century is an era in which the very nature of what it means to be human is both enriched and challenged, as our species breaks the shackles of its genetic legacy, and achieves inconceivable heights of intelligence, material progress, and longevity. The paradigm shift rate is now doubling every decade, so the twenty-first century will see 20,000 years of progress at todays rate. Consider how much the world has changed recently. Just a few years ago, people did not use social networks (Facebook, for example, was founded in 2004 and now has over 800 million active users), wikis, blogs, or tweets. Most people did not use search engines or mobile phones in the 1990s. Imagine the world without these. That sounds like ancient history, but it was not so long ago. The world will change even more in the near future. By 2020, we will have the means to programme our biology away from disease and aging. Information technology will be the majority of the economy in the 2020s and by the end of that decade virtual environments will be indistinguishable from reality. Virtually all technology will be nanotechnology within two decades, solving the energy problem and providing every kind of material resource that we need from mere information and inexpensive raw materials.
A project by SenMobile To learn more about us, please visit: senmobile.com Facebook facebook.comsenmobile Twitter: @senmobile Music: Kindergarten by Gurdonark, 2010 – Licensed under Creative Commons Attribution (3.0) ccmixter.org
Christian Montoya from Tylted (former VP of Product of OMGPOP) & Nick Caughel from Offerpop describe best practices from case studies including Sole Society, New York Times & Maple Leaf foods.