A decade ago, MIT broke ground with its OpenCourseWare initiative, which made MIT course materials, such as syllabi and lecture notes, publicly accessible. But over the last five years, MIT Provost L. Rafael Reif has led an effort to move the complete MIT classroom experience online, with video lectures, homework assignments, lab work — and a grade at the end. That project, called MITx, launched late last year. On March 16, Reif announced that MIT Professor Anant Agarwal would step down as director of the Computer Science and Artificial Intelligence Laboratory (CSAIL) in order to lead MITs Open Learning Enterprise, which will oversee MITxs development. Learn more about Agarwal and MITx at: web.mit.edu From MIT News – MIT launches online learning initiative: web.mit.edu What is MITx?: web.mit.edu
Internet safety for kids is a topic getting much attention because children are being exposed to the Internet at a younger and younger age. IUP Communications Media professor Erick Lauber and his student production team at IUPs Digital Media Institute recently produced this video on Internet safety for kids for the Indiana Area School District. It is currently used as part of the in-school training for students in kindergarten through third grade. For this video, Lauber received the Broadcast Education Associations Award of Excellence in the Educational and Instructional Video category. Find out more about IUPs Department of Communications Media: www.iup.edu Find out more about IUPs Digital Media Institute: www.iup.edu
This video blog entry is a companion to the article of the same title on EmergingEdTech.com [URL: www.emergingedtech.com A recent research paper sheds light on several ways in which educational games can facilitate the learning experience and benefit the student. The current trend towards the increased use of games and game mechanics in instructional situations could probably have been foreseen quite some time ago. Stretching right back to the primitive gaming technology of the ZX Spectrum in the early 80′s, kids were hooked. As a wider variety and higher quality of educational games have been produced, it is really no surprise that educationists have gravitated towards further use of them as tools in the learning environment. Is this necessarily a positive development, however? A recent article on the subject makes for interesting reading. Please click through to the URL to read the full article. Thanks!