Ten years ago, MIT helped launch a revolution in access to education when it announced it would place the core teaching materials from its entire curriculum online for anyone to use at no charge. Today, MIT OpenCourseWare shares materials from more than 2000 MIT courses and more than 250 universities around the world have joined MIT in publishing their own course materials openly. Sites like YouTube.edu, Khan Academy, OpenStudy.com have emerged to explore this new territory of informal online learning. In December, MIT announced a new online learning initiative, MITx, which will offer a portfolio of free courses through an online learning platform that features interactivity and assessment. In this presentation by Cecilia dOliveira, MIT OpenCourseWares Executive Director and Shigeru Miyagawa, Chair of MIT OpenCourseWares Faculty Advisory Committee and Head of MITs Foreign Languages and Literatures Department, well examine the how open educational resources are changing the educational landscape and meeting the global demands for open knowledge.

Gamify Finland

Gamify Finland is a start-up established on april 2012. Our aim is to provide new solutions aka motivational elements to help businesses, organisations and individuals to achieve any goal they desire. Every problem arising from an organisation, usually has different key performance indicators (KPIs). So the problem we want to solve is the difficulty of learning new ways of doing things and getting it to go to the backbone of every individual instead of doing something only once in a new way and then forgetting it and going back to old habits. Our main solution is to develop a gamification platform that provides automated tools for game mechanics and –dynamics actions. Our solution will be easily modified into different needs that arise from different kind of business, organizational and real life problems. To have easily modified platform is a key success factor to organize and run several tens of different games for different customers.

My Online Neighborhood

This animated video is a part of Common Sense Medias comprehensive Digital Literacy and Citizenship curriculum. It introduces key concepts for students in grades K-3 and offers 3 important rules for being safe online. Use this video in your classroom in conjunction with the lesson plans available at www.commonsensemedia.org This video is licensed under Creative Commons: creativecommons.org Please contact Common Sense Media with questions about our terms of use.