In the future, HUMANS Are Going to be Artificially Intelligent.
That’s the prediction of Ray Kurzweil (website), director of engineering at Google, who spoke Wednesday at the Exponential Finance conference in New York.
Kurzweil predicts that humans will become hybrids in the 2030s. That means our brains will be able to connect directly to the cloud, where there will be thousands of computers, and those computers will augment our existing intelligence. He said the brain will connect via nanobots — tiny robots made from DNA strands.
“Our thinking then will be a hybrid of biological and non-biological thinking,” he said.
The bigger and more complex the cloud, the more advanced our thinking. By the time we get to the late 2030s or the early 2040s, Kurzweil believes our thinking will be predominately non-biological.
Read more at: Money.cnn.com/video/technology/2015/05/28/google-io-2015-keynote-highlights.cnnmoney/
UPDATE: September 2015 — they did it!
Below is a great infographic on Gamification in Education. It is from Knewton Learning. The Gamification in Education infographic emphasizes the amount of time spent by people playing games in other areas of life and begs the question of whether the intrinsic values of gamification can also be incorporated into education, to increase the engagement, graduation, and important skills needed by students in the future.
As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification, while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation.
See also: Gamification in Education: What? How? Why Bother?
Gamification in Education
Some signification data points from the Infographic include:
What is Augmented Reality
Augmented reality is the blending of virtual reality and real life, as developers can create images within applications that blend in with contents in the real world. With AR, users are able to interact with virtual contents in the real world, and are able to distinguish between the two.
An example is Microsoft’s Hololens
What is Virtual Reality
Virtual reality is all about the creation of a virtual world that users can interact with. This virtual world should be designed in such a way that users would find it difficult to tell the difference from what is real and what is not. Furthermore, Virtual Reality (VR) is usually achieved by the wearing of a VR helmet or goggles similar to the Oculus Rift.
Difference and similarities
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated. As it stands, VR might work better for video games and social networking in a virtual environment, such as Second Life, or even PlayStation Home.
TechTimes.com – Augmented Reality vs. Virtual Reality: What are the differences and similarities?
WOW!! Sweden’s Ashkan Fardost talks about internet of things, what we can expect in the future and how far the development has come.
Ashkan is an active speaker, writer, workshop leader and consultant, who is also a scientist in the research labs of Uppsala University, within the fields of organic and medicinal chemistry.
The core theme of his talk at TEDx Östersund is how the internet of things can improve societies and economies of all shapes and sizes, on a magnitude beyond our current imagination– super impressive presentation!
Do you agree with his projections? Watch & Find out!
The New Internet is NOT About Connecting People, It’s About Connecting THINGS
And…these THINGS start SHARING EXPERIENCES with other THINGS
Fascinating TEDx presentation by Benson Houghland!
Benson Hougland has a passion for technology of all kinds that drives a deep desire to make his work and the world around him better. His interests include making wine, making music, and making memories with family and friends in activities like boating, camping, and traveling.
Benson is a 17-year Temecula resident, husband, and father of two elementary school boys and an adult daughter. As vice president at Opto 22, a local software developer and hardware manufacturer of products used in the industrial automation and information technology markets, he’s responsible for product evolution, marketing, training, and communications.