Made by: BargainFox
I’m excited to have some fun and explore the topic:
AI & Robots: How can we “future proof” students?
Artificial Intelligence and Robots are developing are a RAPID pace!
With two new grandchildren, I’m investigating more seriously the advancing new technologies in an effort to understand the knowledge and skills necessary to achieve happiness and success in a technological future.
I’m certain that the ubiquitous nature of technology will have a considerable impact on a new generation and believe that adults–educators, parents, and more, will be critical in mentoring young people as they navigate and work through all the changes, along with new moral and ethical decisions mankind has never had to deal with.
Sunday’s TXeduchat is intended to be a fun-filled hour to consider the possibilities and get us all thinking about how to future proof our students in a world where deep learning, automation, artificial intelligence, and robotics are accelerating.
It will be hard to accomplish too much in the hour we have online but, there are a lot of amazing and brilliant people that frequent the #TxEduChat, so I’m confident it’s going to be a frenetic paced evening!
For those of you who are here for the first time. I’ll post a reference link below after the chat.
Facebook announced details on its virtual reality future, with Mark Zuckerberg (CEO) confirming that the Oculus Rift release date will be some time in early 2016. Market analysts offered varied reactions to how Zuckerberg described the expected—gradual—growth of the VR headset.
“This is going to grow slowly, like computers and mobile phones when they first arrived,” Zuckerberg said during the Facebook’s 3rd quarter earnings call with analysts. He drew a comparison to the fact that, after smartphones entered the market in 2003, sales at first were in the hundreds of thousands.
Some analysts took that to mean that Facebook is in fact predicting Oculus sales in that range for 2016. “We believe FB management may have quelled investor fears of an expense growth surprise in CY16 given commentary that Oculus’s virtual reality platform could take time to develop and might just sell hundreds of thousands of units in its first year,” Goldman Sachs wrote.
Credit Suisse, meanwhile, wrote that Oculus is expected to contribute about $2.1 billion in revenue for 2016. “We continue to assume that Facebook will follow a razor/razorblades model and sell the Oculus hardware at a loss to drive adoption,” the firm wrote.
Zuckerberg also discussed the way that Virtual Reality VR could be applied to areas other than entertainment, such as social behavior and communication. “That’s where Facebook has the DNA to build the best experiences,” he said. Those other areas, Zuckerberg said, are “a lot of what we’re extremely excited about for a number of years down the road.”
It should be remembered that Facebook has already been on Social Experiments to manipulate users emotions (See: Facebook Tinkers With Users’ Emotions in News Feed Experiment, Stirring Outcry)
See My Videos of Us Playing With Oculus Rift in 2013:
- Abnormal White Matter Integrity in Adolescents with Internet Addiction Disorder: A Tract-Based Spatial Statistics Study
- Phantom vibrations among undergraduates: Prevalence and associated psychological characteristics
- Cognitive control in media multitaskers
- Amygdala Volume and Social Network Size in Humans
- What is the role of dopamine in reward: hedonic impact, reward
learning, or incentive salience? (PDF)
To Facebook, We Are All LAB RATS
Facebook routinely adjusts its users’ news feeds — testing out the number of ads they see or the size of photos that appear — often without their knowledge. It is all for the purpose, the company says, of creating a more alluring and useful product.
But last week, Facebook revealed that it had manipulated the news feeds of over half a million randomly selected users to change the number of positive and negative posts they saw. It was part of a psychological study to examine how emotions can be spread on social media.
The company says users consent to this kind of manipulation when they agree to its Facebook Terms of Service (click the link to see how much you give away!). But in the quick judgment of the Internet, that argument was not universally accepted.
“I wonder if Facebook KILLED anyone with their emotion manipulation stunt. At their scale and with depressed people out there, it’s possible,” the privacy activist Lauren Weinstein wrote in a Twitter post.
On Sunday afternoon, the Facebook researcher who led the study, Adam D. I. Kramer (Data Scientist), posted a public apology on his Facebook page.
“I can understand why some people have concerns about it, and my co-authors and I are very sorry for the way the paper described the research and any anxiety it caused,” he wrote.
Facebook is hardly the only Internet company that manipulates and analyzes consumer data. Google and Yahoo also watch how users interact with search results or news articles to adjust what is shown; they say this improves the user experience. But Facebook’s most recent test did not appear to have such a beneficial purpose.
“Facebook didn’t do anything illegal, but they didn’t do right by their customers,” said Brian Blau, a technology analyst with Gartner, a research firm. “Doing psychological testing on people crosses the line.”
In an academic paper published in conjunction with two university researchers, the company reported that, for one week in January 2012, it had altered the number of positive and negative posts in the news feeds of 689,003 randomly selected users to see what effect the changes had on the tone of the posts the recipients then wrote.
The researchers found that moods were contagious. The people who saw more positive posts responded by writing more positive posts. Similarly, seeing more negative content prompted the viewers to be more negative in their own posts.
Although academic protocols generally call for getting people’s consent before psychological research is conducted on them, Facebook didn’t ask for explicit permission from those it selected for the experiment. It argued that its 1.28 billion monthly users gave blanket consent to the company’s research as a condition of using the service.
But the social network’s manipulation of its users’ feelings without their knowledge stirred up its own negative reaction. Some Facebook users and critics suggested that the company had crossed an ethical boundary.
Read & Download the Research
from this Previous Post: Experimental Evidence of Massive Scale Emotional Contagion Through Social Networks Research
Spoiler Alert: Virtual Reality Could Be The Next Big Thing After Mobile
“When you put on the goggles, it’s different from anything I have ever experienced in my life!” Zuckerberg described his first time using the VR headset as revelatory
Facebook’s founder and CEO Mark Zuckerberg reportedly instigated the deal. “Strategically we want to start building the next major computing platform that will come after mobile.”
Zuckerberg sees the acquisition as part of Facebook’s mission to build the so-called knowledge economy. “There are not many things that are candidates to be the next major computing platform,” he said. “[This acquisition is a] long-term bet on the future of computing.”
Facebook moved quickly to acquire the Pacific Northwest Company: Oculus VR—creator of the forthcoming Oculus Rift virtual reality headset—for approximately $2 billion.
Facebook views the technology as more than a peripheral for video games. “Immersive virtual and augmented reality will become a part of people’s everyday life,” Zuckerberg said. “History suggests there will be more platforms to come, and whoever builds and defines these,” he said, will shape the future and reap the benefits.
Read the entire story in Technology Review: What Zuckerberg Sees In Oculus Rift