This is a fantastic video discussing Gamification Basics comparing the engagement of real-world leisure activities that use advances in science, to our work and educational systems which have not advanced.
The argument is that businesses are using Behavioral Modification techniques (B.F. Skinner) to increase our engagement and that we’re becoming less productive at work in school because of the difference.
They’re careful to be clear that there is a potential for “good” and “bad” when gamification is applied to any of the three areas.
Listen for these key phrases:
Crisis of engagement in the real-world
shape our consumption beneficial to them
be wary because somebody out there is going to try to use it against you
Got thoughts on Gamification Basics? Share them in the comments
Gamify Finland is a start-up established on april 2012. Our aim is to provide new solutions aka motivational elements to help businesses, organisations and individuals to achieve any goal they desire. Every problem arising from an organisation, usually has different key performance indicators (KPIs). So the problem we want to solve is the difficulty of learning new ways of doing things and getting it to go to the backbone of every individual instead of doing something only once in a new way and then forgetting it and going back to old habits. Our main solution is to develop a gamification platform that provides automated tools for game mechanics and –dynamics actions. Our solution will be easily modified into different needs that arise from different kind of business, organizational and real life problems. To have easily modified platform is a key success factor to organize and run several tens of different games for different customers.
This week, we offer some general examples for ways to improve education using game design techniques. Also, heres that link I promised: www.deathball.net Come discuss this topic in the forums! extra-credits.net Like the outro music? Download it here! ocremix.org New episodes every Wednesday on PATV!
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Complete video available for purchase at fora.tv Video game executive Bing Gordon talks about the role of gamification in tech sectors. —- What new trends will emerge in the next several years? Find out at one of the Churchill Clubs most anticipated events of the year: the 14th Annual Top 10 Tech Trends debate. Be sure to get your seat as we welcome some of the techno-industries leading (and most opinionated) luminaries as they evaluate predictions for the years ahead. Our distinguished panel will rate and debate the trends. And our usual live audience of Silicon Valleys best and brightest—all with opinions of your own—will be asked to agree or disagree.